using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

public class GameSettings
{
    [ShowInInspector]
    public static bool UseGuide
    {
        get => PlayerPrefsUtil.GetBool(nameof(UseGuide), UseGuide_Default);
        set => PlayerPrefsUtil.SetBool(nameof(UseGuide), value);
    }

    public static bool UseGuide_Default
    {
        get => true;
    }
}
